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13 October 2005 @ 08:28 pm
Picked up the Serenity RPG game  
It looks interesting. Similar in a lot of ways to the Unisystem Light that they used for the Buffy RPG, with more variety of dice and no look-up table for success.

One thing I like is the "Story Point" system. Characters earn points for role-playing flaws (spelled "complications" in this system). For some story-driven ones such as "Deadly Enemy" or "Things Don't Go Well", the GM may award plot points when they make the flaw matter.
You can use these points to excel at tasks, avoid damage, or even introduce revisions to the story along the lines of "The Guard has a Twinge of Conscience" or "I completely thought I'd hid that hundred credit note in my boot!"

Interestigly, this means that a character is at his most vulnerable immediately after they have been spectacularly successful, and a character can build up a huge bank of kick-ass by being a completely broken mess for months on end.
Mr. Flibble: Washcrispengray on October 14th, 2005 06:04 pm (UTC)
I've already started playing it.

It's a solid system, and I have seen relatively few errors.

We're actually runnin our campaign in round-robin GM style. Different GMs each week, improvising from where the last GM left off. The Plot Points idea works really well with that idea.