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13 October 2005 @ 08:28 pm
Picked up the Serenity RPG game  
It looks interesting. Similar in a lot of ways to the Unisystem Light that they used for the Buffy RPG, with more variety of dice and no look-up table for success.

One thing I like is the "Story Point" system. Characters earn points for role-playing flaws (spelled "complications" in this system). For some story-driven ones such as "Deadly Enemy" or "Things Don't Go Well", the GM may award plot points when they make the flaw matter.
You can use these points to excel at tasks, avoid damage, or even introduce revisions to the story along the lines of "The Guard has a Twinge of Conscience" or "I completely thought I'd hid that hundred credit note in my boot!"

Interestigly, this means that a character is at his most vulnerable immediately after they have been spectacularly successful, and a character can build up a huge bank of kick-ass by being a completely broken mess for months on end.
TW Bruhnapestyle on October 14th, 2005 04:11 am (UTC)
I guess that explains what happened to Wash.
Eric Franklingamethyme on October 14th, 2005 04:46 am (UTC)
They actually recycled the system that was used in the original Sovereign Stone RPG - not a surprise, as Sovereign Press split into Sovereign Press and Margaret Weis Productions.

Sovereign Press now publishes the Dragonlance RPG material. Margaret Weis Productions, of course, has the Serenity RPG.

... got my copy at GenCon. It's good to hear that it's now in wider release. Finally.
Mr. Flibble: Washcrispengray on October 14th, 2005 06:04 pm (UTC)
I've already started playing it.

It's a solid system, and I have seen relatively few errors.

We're actually runnin our campaign in round-robin GM style. Different GMs each week, improvising from where the last GM left off. The Plot Points idea works really well with that idea.
c_jydc_jyd on October 14th, 2005 06:59 pm (UTC)
System has seemed to work fine so far, albeit only one session in. Still, lot of cool ideas around plot points.