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13 February 2002 @ 05:18 pm
Example from my hypothetical system  
An unarmorerd human has a base Defense Rating (DR) of 10 factorial, or 3628800. Let's assume that any given peice of armor has a numeric Armor Modifier (AM); for example, Scale Mail would have an AM of 329280. Further more, any given weapon would have an Attack Rating (AR) in the same range. To continue our example, a flamberge would have an AR of 113400. The Attack Resolution Number, which can be easily calculated on the fly using Euclid's Aglorithm, is the Greatest Common Divisor of the Armor Modifier and the product of the Defense Rating and the Attack Rating. To continue our example:
ARN = GCD(329280, 3628800*113400)
 =GCD(329280, 411505920000)
 =GCD(329280, 94080)

A single d20 is the rolled. If the result evenly divides the ARN, a hit has been scored. Using this example, hits would be scored on 9, 11, 13, 17, 18, and 19.
Higgs Bosonradu on February 13th, 2002 05:19 pm (UTC)
Why not write an intergrated combat computer system and have networked laptops? That'll make things much easier!
St. Sean the Amused: daemonseanb on February 13th, 2002 05:24 pm (UTC)
So far I'm trying to keep it simple enough for pencil-and-paper. Once we require battle computers, it's a slippery slide to online gaming.
Her Holiness the Rev. Holly Z, KSCsharkcowsheep on February 13th, 2002 05:24 pm (UTC)
Sweet Jesus. I love it. I love it so goddamned much.
St. Sean the Amusedseanb on February 13th, 2002 05:33 pm (UTC)
I sick part of me is tempted to start making a complete system like this. The basic premise would be that number have many, many qualities other than just "higher" and "lower". I would try to use EVERY SINGLE TERM I learned from Number Theory. Ideally, a description of the game system would be confiscated by Our Benevolent Government as weapons-grade encryption technology.
Her Holiness the Rev. Holly Z, KSCsharkcowsheep on February 13th, 2002 05:38 pm (UTC)
You'll probably do it. And when you do, either copyright it and send it to Dragon or show it to the moderators at the next Games That Suck panel at Norwescon. You will be a hideous and shameful star!
Eric Franklingamethyme on February 13th, 2002 05:56 pm (UTC)
The question remains, however:

Will it suck worse than The Babylon Project did?
St. Sean the Amusedseanb on February 13th, 2002 06:00 pm (UTC)
I don't know; you haven't loaned that one to me yet.

I'm sure I can make it worse.

"Any time a number is rolled which is equal to the sum of it's own prime factors, it is an automatic success."
Eric Franklingamethyme on February 14th, 2002 12:05 pm (UTC)
It's not so much that TBP was a /bad/ system ... it was just a poor fit for the setting.

And so was the art.

And the setting info. wasn't very good.

And the rules for spacecraft combat were in a supplement -- and didn't allow for PC's flying fighters ...
Turning the Schmaltz up to 11: evilpullthestars on February 13th, 2002 06:18 pm (UTC)
fire bad.

tree pretty.

*goes off to hunt for mastadons*
TW Bruhn: Mojostyleapestyle on February 13th, 2002 09:00 pm (UTC)
fire pretty
treant bad, take 4d12+13 pts of damage.
St. Sean the Amusedseanb on February 13th, 2002 09:06 pm (UTC)
Somedays, it's really nice to have your enchanted chainsaw +2, +5 vs. treants.